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@@ -1,301 +1,208 @@
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"use client";
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import React, { useEffect, useRef, useState } from 'react';
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import * as THREE from 'three';
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import { useEffect, useRef, useState } from "react";
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import * as THREE from "three";
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import NavbarLayoutFloatingOverlay from '@/components/navbar/NavbarLayoutFloatingOverlay/NavbarLayoutFloatingOverlay';
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import ContactSplitForm from '@/components/sections/contact/ContactSplitForm';
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import { ThemeProvider } from "@/providers/themeProvider/ThemeProvider";
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import { Zap } from 'lucide-react';
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import Input from '@/components/form/Input';
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import ButtonElasticEffect from '@/components/button/ButtonElasticEffect/ButtonElasticEffect';
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interface FormData {
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name: string;
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email: string;
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phone: string;
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message: string;
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}
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import { Phone } from "lucide-react";
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export default function Gym3DPage() {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const [formData, setFormData] = useState<FormData>({
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name: '',
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email: '',
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phone: '',
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message: ''
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});
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const [submitted, setSubmitted] = useState(false);
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const containerRef = useRef<HTMLDivElement>(null);
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const sceneRef = useRef<THREE.Scene | null>(null);
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const cameraRef = useRef<THREE.PerspectiveCamera | null>(null);
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const rendererRef = useRef<THREE.WebGLRenderer | null>(null);
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const [isLoading, setIsLoading] = useState(true);
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useEffect(() => {
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if (!canvasRef.current) return;
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if (!containerRef.current) return;
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// Scene setup
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x0a0a0a);
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sceneRef.current = scene;
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// Camera setup
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const camera = new THREE.PerspectiveCamera(
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75,
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canvasRef.current.clientWidth / canvasRef.current.clientHeight,
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containerRef.current.clientWidth / containerRef.current.clientHeight,
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0.1,
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1000
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);
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camera.position.set(0, 5, 15);
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camera.position.set(0, 10, 20);
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camera.lookAt(0, 5, 0);
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cameraRef.current = camera;
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const renderer = new THREE.WebGLRenderer({
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canvas: canvasRef.current,
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antialias: true,
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alpha: true,
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});
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renderer.setSize(canvasRef.current.clientWidth, canvasRef.current.clientHeight);
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renderer.setPixelRatio(window.devicePixelRatio);
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// Renderer setup
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(containerRef.current.clientWidth, containerRef.current.clientHeight);
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renderer.shadowMap.enabled = true;
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containerRef.current.appendChild(renderer.domElement);
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rendererRef.current = renderer;
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// Lighting
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffff00, 1);
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directionalLight.position.set(10, 20, 10);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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directionalLight.position.set(10, 15, 10);
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directionalLight.castShadow = true;
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directionalLight.shadow.mapSize.width = 2048;
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directionalLight.shadow.mapSize.height = 2048;
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scene.add(directionalLight);
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const pointLight = new THREE.PointLight(0xff6b00, 0.8);
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pointLight.position.set(-10, 10, -10);
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scene.add(pointLight);
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// Ground/Floor
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const groundGeometry = new THREE.PlaneGeometry(40, 40);
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const groundMaterial = new THREE.MeshStandardMaterial({ color: 0x1a1a1a });
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const ground = new THREE.Mesh(groundGeometry, groundMaterial);
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ground.rotation.x = -Math.PI / 2;
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ground.receiveShadow = true;
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scene.add(ground);
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// Gym floor
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const floorGeometry = new THREE.PlaneGeometry(40, 40);
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const floorMaterial = new THREE.MeshStandardMaterial({
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color: 0x1a1a1a,
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roughness: 0.8,
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metalness: 0.1,
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// Gym Equipment - Power Rack
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const rackGeometry = new THREE.BoxGeometry(2, 3, 1.5);
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const rackMaterial = new THREE.MeshStandardMaterial({ color: 0x333333, metalness: 0.8 });
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const rack = new THREE.Mesh(rackGeometry, rackMaterial);
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rack.position.set(-8, 1.5, 0);
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rack.castShadow = true;
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scene.add(rack);
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// Barbell
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const barbellGeometry = new THREE.CylinderGeometry(0.02, 0.02, 2.2, 16);
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const barbellMaterial = new THREE.MeshStandardMaterial({ color: 0xffff00, metalness: 1 });
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const barbell = new THREE.Mesh(barbellGeometry, barbellMaterial);
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barbell.position.set(-8, 1.8, 0);
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barbell.rotation.z = Math.PI / 2;
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barbell.castShadow = true;
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scene.add(barbell);
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// Weight plates on barbell
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for (let i = 0; i < 4; i++) {
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const plateGeometry = new THREE.CylinderGeometry(0.5, 0.5, 0.05, 32);
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const plateMaterial = new THREE.MeshStandardMaterial({ color: 0xff0000, metalness: 0.6 });
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const plate = new THREE.Mesh(plateGeometry, plateMaterial);
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plate.position.set(-8 + (i - 1.5) * 0.6, 1.8, 0);
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plate.castShadow = true;
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scene.add(plate);
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}
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// Dumbbells rack
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for (let i = 0; i < 5; i++) {
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const dumbellGeometry = new THREE.CylinderGeometry(0.15, 0.15, 0.5, 16);
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const dumbellMaterial = new THREE.MeshStandardMaterial({ color: 0xffaa00, metalness: 0.7 });
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const dumbell = new THREE.Mesh(dumbellGeometry, dumbellMaterial);
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dumbell.position.set(0 + i * 1.5, 0.5, -10);
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dumbell.castShadow = true;
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scene.add(dumbell);
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}
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// Gymnastics Rig
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const rigGeometry = new THREE.BoxGeometry(0.1, 0.1, 5);
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const rigMaterial = new THREE.MeshStandardMaterial({ color: 0x333333, metalness: 0.8 });
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const rig = new THREE.Mesh(rigGeometry, rigMaterial);
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rig.position.set(0, 8, 0);
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rig.castShadow = true;
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scene.add(rig);
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// Olympic Rings
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const ringRadius = 0.3;
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const ringPositions = [-1.2, -0.4, 0.4, 1.2];
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ringPositions.forEach((x) => {
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const torusGeometry = new THREE.TorusGeometry(ringRadius, 0.08, 16, 100);
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const torusMaterial = new THREE.MeshStandardMaterial({ color: 0xffffff, metalness: 0.9 });
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const ring = new THREE.Mesh(torusGeometry, torusMaterial);
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ring.position.set(x, 7, 0);
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ring.rotation.x = Math.PI / 5;
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ring.castShadow = true;
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scene.add(ring);
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});
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const floor = new THREE.Mesh(floorGeometry, floorMaterial);
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floor.rotation.x = -Math.PI / 2;
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floor.receiveShadow = true;
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scene.add(floor);
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// Rowing Machine
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const rowingGeometry = new THREE.BoxGeometry(0.8, 1, 2.5);
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const rowingMaterial = new THREE.MeshStandardMaterial({ color: 0x222222, metalness: 0.6 });
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const rowingMachine = new THREE.Mesh(rowingGeometry, rowingMaterial);
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rowingMachine.position.set(8, 0.8, -5);
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rowingMachine.castShadow = true;
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scene.add(rowingMachine);
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// Treadmill
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const treadmillGeometry = new THREE.BoxGeometry(1, 1.2, 2);
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const treadmillMaterial = new THREE.MeshStandardMaterial({ color: 0x1a1a1a, metalness: 0.5 });
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const treadmill = new THREE.Mesh(treadmillGeometry, treadmillMaterial);
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treadmill.position.set(8, 0.8, 0);
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treadmill.castShadow = true;
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scene.add(treadmill);
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// Kettlebells
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for (let i = 0; i < 3; i++) {
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const kettlebellGeometry = new THREE.SphereGeometry(0.4, 16, 16);
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const kettlebellMaterial = new THREE.MeshStandardMaterial({ color: 0x333333, metalness: 0.7 });
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const kettlebell = new THREE.Mesh(kettlebellGeometry, kettlebellMaterial);
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kettlebell.position.set(-10, 0.6, -5 + i * 2);
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kettlebell.castShadow = true;
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scene.add(kettlebell);
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}
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// Battle Ropes anchor
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const ropeAnchorGeometry = new THREE.BoxGeometry(0.2, 3, 0.2);
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const ropeAnchorMaterial = new THREE.MeshStandardMaterial({ color: 0x444444, metalness: 0.8 });
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const ropeAnchor = new THREE.Mesh(ropeAnchorGeometry, ropeAnchorMaterial);
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ropeAnchor.position.set(0, 2, 10);
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ropeAnchor.castShadow = true;
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scene.add(ropeAnchor);
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// Walls
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const wallMaterial = new THREE.MeshStandardMaterial({
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color: 0x1a1a1a,
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roughness: 0.9,
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});
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const wallGeometry = new THREE.BoxGeometry(40, 5, 0.5);
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const wallMaterial = new THREE.MeshStandardMaterial({ color: 0x0f0f0f });
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const wallBack = new THREE.Mesh(wallGeometry, wallMaterial);
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wallBack.position.set(0, 2.5, -20);
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wallBack.receiveShadow = true;
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scene.add(wallBack);
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const backWallGeometry = new THREE.PlaneGeometry(40, 20);
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const backWall = new THREE.Mesh(backWallGeometry, wallMaterial);
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backWall.position.z = -20;
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backWall.position.y = 10;
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backWall.receiveShadow = true;
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scene.add(backWall);
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// Loading complete
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setIsLoading(false);
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const leftWallGeometry = new THREE.PlaneGeometry(40, 20);
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const leftWall = new THREE.Mesh(leftWallGeometry, wallMaterial);
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leftWall.rotation.y = Math.PI / 2;
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leftWall.position.x = -20;
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leftWall.position.y = 10;
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leftWall.receiveShadow = true;
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scene.add(leftWall);
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// Power racks
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const createPowerRack = (x: number, z: number) => {
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const rackGroup = new THREE.Group();
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const tubeMaterial = new THREE.MeshStandardMaterial({
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color: 0x333333,
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metalness: 0.7,
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roughness: 0.3,
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});
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// Vertical posts
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const postGeometry = new THREE.BoxGeometry(0.1, 3, 0.1);
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for (let i = 0; i < 4; i++) {
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const post = new THREE.Mesh(postGeometry, tubeMaterial);
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const offsetX = i % 2 === 0 ? -0.5 : 0.5;
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const offsetZ = i < 2 ? -0.5 : 0.5;
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post.position.set(offsetX, 1.5, offsetZ);
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post.castShadow = true;
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post.receiveShadow = true;
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rackGroup.add(post);
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}
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// Horizontal bars
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const barGeometry = new THREE.BoxGeometry(1.2, 0.08, 1.2);
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const bar = new THREE.Mesh(barGeometry, tubeMaterial);
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bar.position.y = 2.5;
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bar.castShadow = true;
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bar.receiveShadow = true;
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rackGroup.add(bar);
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rackGroup.position.set(x, 0, z);
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return rackGroup;
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};
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scene.add(createPowerRack(-8, -5));
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scene.add(createPowerRack(8, -5));
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scene.add(createPowerRack(-8, 5));
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scene.add(createPowerRack(8, 5));
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// Dumbbells
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const createDumbbell = (x: number, z: number) => {
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const group = new THREE.Group();
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const handleMaterial = new THREE.MeshStandardMaterial({
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color: 0xffff00,
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metalness: 0.8,
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roughness: 0.2,
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});
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const handle = new THREE.Mesh(new THREE.CylinderGeometry(0.05, 0.05, 0.3), handleMaterial);
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handle.castShadow = true;
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handle.receiveShadow = true;
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group.add(handle);
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const weightMaterial = new THREE.MeshStandardMaterial({
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color: 0xff6b00,
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metalness: 0.9,
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roughness: 0.1,
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});
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const weight1 = new THREE.Mesh(new THREE.SphereGeometry(0.15, 16, 16), weightMaterial);
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weight1.position.z = 0.2;
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weight1.castShadow = true;
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weight1.receiveShadow = true;
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group.add(weight1);
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const weight2 = new THREE.Mesh(new THREE.SphereGeometry(0.15, 16, 16), weightMaterial);
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weight2.position.z = -0.2;
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weight2.castShadow = true;
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weight2.receiveShadow = true;
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group.add(weight2);
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group.position.set(x, 0.5, z);
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return group;
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};
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scene.add(createDumbbell(-12, 0));
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scene.add(createDumbbell(-10, 0));
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|
|
|
scene.add(createDumbbell(10, 0));
|
|
|
|
|
scene.add(createDumbbell(12, 0));
|
|
|
|
|
|
|
|
|
|
// Barbells on stands
|
|
|
|
|
const createBarbell = (x: number, z: number) => {
|
|
|
|
|
const group = new THREE.Group();
|
|
|
|
|
|
|
|
|
|
const barMaterial = new THREE.MeshStandardMaterial({
|
|
|
|
|
color: 0xffff00,
|
|
|
|
|
metalness: 0.9,
|
|
|
|
|
roughness: 0.1,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
const bar = new THREE.Mesh(new THREE.CylinderGeometry(0.08, 0.08, 2), barMaterial);
|
|
|
|
|
bar.rotation.z = Math.PI / 2;
|
|
|
|
|
bar.castShadow = true;
|
|
|
|
|
bar.receiveShadow = true;
|
|
|
|
|
group.add(bar);
|
|
|
|
|
|
|
|
|
|
const plateMaterial = new THREE.MeshStandardMaterial({
|
|
|
|
|
color: 0xff0000,
|
|
|
|
|
metalness: 0.7,
|
|
|
|
|
roughness: 0.3,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
for (let i = 0; i < 4; i++) {
|
|
|
|
|
const plate = new THREE.Mesh(new THREE.CylinderGeometry(0.35, 0.35, 0.05), plateMaterial);
|
|
|
|
|
plate.position.z = (i - 1.5) * 0.2;
|
|
|
|
|
plate.rotation.z = Math.PI / 2;
|
|
|
|
|
plate.castShadow = true;
|
|
|
|
|
plate.receiveShadow = true;
|
|
|
|
|
group.add(plate);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
group.position.set(x, 1, z);
|
|
|
|
|
return group;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
scene.add(createBarbell(0, -8));
|
|
|
|
|
scene.add(createBarbell(0, 8));
|
|
|
|
|
|
|
|
|
|
// Rowing machines
|
|
|
|
|
const createRowingMachine = (x: number, z: number) => {
|
|
|
|
|
const group = new THREE.Group();
|
|
|
|
|
|
|
|
|
|
const frameMaterial = new THREE.MeshStandardMaterial({
|
|
|
|
|
color: 0x333333,
|
|
|
|
|
metalness: 0.6,
|
|
|
|
|
roughness: 0.4,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
const base = new THREE.Mesh(new THREE.BoxGeometry(0.8, 0.2, 2), frameMaterial);
|
|
|
|
|
base.castShadow = true;
|
|
|
|
|
base.receiveShadow = true;
|
|
|
|
|
group.add(base);
|
|
|
|
|
|
|
|
|
|
const seat = new THREE.Mesh(new THREE.BoxGeometry(0.6, 0.3, 0.4), frameMaterial);
|
|
|
|
|
seat.position.set(0, 0.5, -0.3);
|
|
|
|
|
seat.castShadow = true;
|
|
|
|
|
seat.receiveShadow = true;
|
|
|
|
|
group.add(seat);
|
|
|
|
|
|
|
|
|
|
const handle = new THREE.Mesh(new THREE.BoxGeometry(0.6, 0.1, 0.1), frameMaterial);
|
|
|
|
|
handle.position.set(0, 0.7, 0.6);
|
|
|
|
|
handle.castShadow = true;
|
|
|
|
|
handle.receiveShadow = true;
|
|
|
|
|
group.add(handle);
|
|
|
|
|
|
|
|
|
|
group.position.set(x, 0, z);
|
|
|
|
|
return group;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
scene.add(createRowingMachine(-5, 12));
|
|
|
|
|
scene.add(createRowingMachine(5, 12));
|
|
|
|
|
|
|
|
|
|
// Animation
|
|
|
|
|
let animationFrameId: number;
|
|
|
|
|
// Animation loop
|
|
|
|
|
const animate = () => {
|
|
|
|
|
animationFrameId = requestAnimationFrame(animate);
|
|
|
|
|
requestAnimationFrame(animate);
|
|
|
|
|
|
|
|
|
|
// Rotate scene slightly
|
|
|
|
|
scene.rotation.y += 0.0003;
|
|
|
|
|
// Rotate dumbbells slightly
|
|
|
|
|
scene.children.forEach((child) => {
|
|
|
|
|
if (child instanceof THREE.Mesh && child.geometry instanceof THREE.CylinderGeometry) {
|
|
|
|
|
if (child.position.z === -10) {
|
|
|
|
|
child.rotation.x += 0.01;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
// Rotate camera slightly
|
|
|
|
|
const time = Date.now() * 0.0005;
|
|
|
|
|
camera.position.x = Math.sin(time) * 25;
|
|
|
|
|
camera.position.z = Math.cos(time) * 25;
|
|
|
|
|
camera.lookAt(0, 5, 0);
|
|
|
|
|
|
|
|
|
|
renderer.render(scene, camera);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
animate();
|
|
|
|
|
|
|
|
|
|
// Handle window resize
|
|
|
|
|
const handleResize = () => {
|
|
|
|
|
if (!canvasRef.current) return;
|
|
|
|
|
const width = canvasRef.current.clientWidth;
|
|
|
|
|
const height = canvasRef.current.clientHeight;
|
|
|
|
|
if (!containerRef.current) return;
|
|
|
|
|
const width = containerRef.current.clientWidth;
|
|
|
|
|
const height = containerRef.current.clientHeight;
|
|
|
|
|
camera.aspect = width / height;
|
|
|
|
|
camera.updateProjectionMatrix();
|
|
|
|
|
renderer.setSize(width, height);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
window.addEventListener('resize', handleResize);
|
|
|
|
|
window.addEventListener("resize", handleResize);
|
|
|
|
|
|
|
|
|
|
return () => {
|
|
|
|
|
window.removeEventListener('resize', handleResize);
|
|
|
|
|
cancelAnimationFrame(animationFrameId);
|
|
|
|
|
renderer.dispose();
|
|
|
|
|
window.removeEventListener("resize", handleResize);
|
|
|
|
|
containerRef.current?.removeChild(renderer.domElement);
|
|
|
|
|
};
|
|
|
|
|
}, []);
|
|
|
|
|
|
|
|
|
|
const handleInputChange = (field: keyof FormData, value: string) => {
|
|
|
|
|
setFormData(prev => ({
|
|
|
|
|
...prev,
|
|
|
|
|
[field]: value
|
|
|
|
|
}));
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const handleSubmit = (e: React.FormEvent) => {
|
|
|
|
|
e.preventDefault();
|
|
|
|
|
console.log('Form submitted:', formData);
|
|
|
|
|
setSubmitted(true);
|
|
|
|
|
setFormData({ name: '', email: '', phone: '', message: '' });
|
|
|
|
|
setTimeout(() => setSubmitted(false), 3000);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
return (
|
|
|
|
|
<ThemeProvider
|
|
|
|
|
defaultButtonVariant="text-shift"
|
|
|
|
|
@@ -317,107 +224,44 @@ export default function Gym3DPage() {
|
|
|
|
|
{ name: "Pricing", id: "pricing" },
|
|
|
|
|
{ name: "Gallery", id: "gallery" },
|
|
|
|
|
{ name: "Testimonials", id: "testimonials" },
|
|
|
|
|
{ name: "3D Gym", id: "gym-3d" },
|
|
|
|
|
{ name: "Contact", id: "contact" }
|
|
|
|
|
{ name: "Home", id: "/" }
|
|
|
|
|
]}
|
|
|
|
|
button={{ text: "Start Your Trial", href: "contact" }}
|
|
|
|
|
/>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div className="min-h-screen bg-background pt-32">
|
|
|
|
|
{/* 3D Gym Viewer */}
|
|
|
|
|
<div id="gym-3d" data-section="gym-3d" className="w-full px-4 md:px-8 py-12">
|
|
|
|
|
<div className="max-w-6xl mx-auto">
|
|
|
|
|
<div className="mb-8 text-center">
|
|
|
|
|
<h1 className="text-5xl md:text-6xl font-bold mb-4 text-foreground">Tour Our 3D Gym</h1>
|
|
|
|
|
<p className="text-xl text-foreground/80 mb-2">Explore Iron Pulse's state-of-the-art facility</p>
|
|
|
|
|
<p className="text-sm text-foreground/60">Use your mouse to rotate and explore. Scroll to zoom.</p>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div className="rounded-2xl overflow-hidden shadow-2xl bg-card border border-accent/20 mb-12">
|
|
|
|
|
<canvas
|
|
|
|
|
ref={canvasRef}
|
|
|
|
|
className="w-full h-96 md:h-[600px] block"
|
|
|
|
|
/>
|
|
|
|
|
<div className="w-full h-screen bg-background" ref={containerRef}>
|
|
|
|
|
{isLoading && (
|
|
|
|
|
<div className="absolute inset-0 flex items-center justify-center bg-background/80 backdrop-blur-sm">
|
|
|
|
|
<div className="text-center">
|
|
|
|
|
<div className="inline-block animate-spin rounded-full h-12 w-12 border-t-2 border-primary-cta"></div>
|
|
|
|
|
<p className="text-foreground mt-4">Loading 3D Gym Tour...</p>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
)}
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
{/* Contact Form */}
|
|
|
|
|
<div id="contact" data-section="contact" className="w-full px-4 md:px-8 py-12 bg-card/50">
|
|
|
|
|
<div className="max-w-2xl mx-auto">
|
|
|
|
|
<div className="mb-8 text-center">
|
|
|
|
|
<h2 className="text-4xl md:text-5xl font-bold mb-4 text-foreground flex items-center justify-center gap-2">
|
|
|
|
|
<Zap className="w-8 h-8 text-primary-cta" />
|
|
|
|
|
Contattaci
|
|
|
|
|
</h2>
|
|
|
|
|
<p className="text-lg text-foreground/80">Siamo pronti a rispondere a tutte le tue domande sulla nostra palestra 3D e i nostri servizi</p>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<form onSubmit={handleSubmit} className="space-y-6 bg-background/50 p-8 rounded-xl border border-accent/20">
|
|
|
|
|
<div>
|
|
|
|
|
<label className="block text-sm font-medium text-foreground mb-2">Nome</label>
|
|
|
|
|
<Input
|
|
|
|
|
value={formData.name}
|
|
|
|
|
onChange={(value) => handleInputChange('name', value)}
|
|
|
|
|
type="text"
|
|
|
|
|
placeholder="Il tuo nome"
|
|
|
|
|
required
|
|
|
|
|
className="w-full"
|
|
|
|
|
/>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div>
|
|
|
|
|
<label className="block text-sm font-medium text-foreground mb-2">Email</label>
|
|
|
|
|
<Input
|
|
|
|
|
value={formData.email}
|
|
|
|
|
onChange={(value) => handleInputChange('email', value)}
|
|
|
|
|
type="email"
|
|
|
|
|
placeholder="La tua email"
|
|
|
|
|
required
|
|
|
|
|
className="w-full"
|
|
|
|
|
/>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div>
|
|
|
|
|
<label className="block text-sm font-medium text-foreground mb-2">Telefono</label>
|
|
|
|
|
<Input
|
|
|
|
|
value={formData.phone}
|
|
|
|
|
onChange={(value) => handleInputChange('phone', value)}
|
|
|
|
|
type="tel"
|
|
|
|
|
placeholder="Il tuo numero di telefono"
|
|
|
|
|
className="w-full"
|
|
|
|
|
/>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div>
|
|
|
|
|
<label className="block text-sm font-medium text-foreground mb-2">Messaggio</label>
|
|
|
|
|
<textarea
|
|
|
|
|
value={formData.message}
|
|
|
|
|
onChange={(e) => handleInputChange('message', e.target.value)}
|
|
|
|
|
placeholder="Scrivi il tuo messaggio..."
|
|
|
|
|
rows={5}
|
|
|
|
|
className="w-full px-4 py-3 bg-secondary-cta text-foreground placeholder:text-foreground/50 rounded-lg border border-accent/20 focus:outline-none focus:border-primary-cta focus:ring-2 focus:ring-primary-cta/20 transition-all"
|
|
|
|
|
/>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div className="flex gap-4">
|
|
|
|
|
<ButtonElasticEffect
|
|
|
|
|
text={submitted ? "✓ Inviato!" : "Invia Messaggio"}
|
|
|
|
|
type="submit"
|
|
|
|
|
className="flex-1 py-3"
|
|
|
|
|
disabled={submitted}
|
|
|
|
|
/>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
{submitted && (
|
|
|
|
|
<div className="p-4 bg-primary-cta/10 border border-primary-cta text-foreground rounded-lg text-center">
|
|
|
|
|
Grazie! Abbiamo ricevuto il tuo messaggio. Ti contatteremo presto.
|
|
|
|
|
</div>
|
|
|
|
|
)}
|
|
|
|
|
</form>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
<div id="contact-form" data-section="contact" className="py-20">
|
|
|
|
|
<ContactSplitForm
|
|
|
|
|
title="Get in Touch"
|
|
|
|
|
description="Interested in joining Iron Pulse? Fill out the form below and our coaching team will reach out within 24 hours to schedule your trial session."
|
|
|
|
|
inputs={[
|
|
|
|
|
{ name: "name", type: "text", placeholder: "Full Name", required: true },
|
|
|
|
|
{ name: "email", type: "email", placeholder: "Email Address", required: true }
|
|
|
|
|
]}
|
|
|
|
|
textarea={{
|
|
|
|
|
name: "message", placeholder: "Tell us about your fitness goals and experience level...", rows: 5,
|
|
|
|
|
required: false
|
|
|
|
|
}}
|
|
|
|
|
useInvertedBackground={false}
|
|
|
|
|
mediaAnimation="slide-up"
|
|
|
|
|
buttonText="Schedule Trial"
|
|
|
|
|
onSubmit={(data) => {
|
|
|
|
|
console.log("Form submitted:", data);
|
|
|
|
|
alert("Thank you for reaching out! We'll contact you soon.");
|
|
|
|
|
}}
|
|
|
|
|
ariaLabel="Contact form section"
|
|
|
|
|
/>
|
|
|
|
|
</div>
|
|
|
|
|
</ThemeProvider>
|
|
|
|
|
);
|
|
|
|
|
|