Update src/app/gym-3d/page.tsx
This commit is contained in:
@@ -1,181 +1,254 @@
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"use client";
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import { useEffect, useRef, useState } from "react";
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import { useEffect, useRef, useState } from 'react';
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import * as THREE from 'three';
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import NavbarLayoutFloatingOverlay from '@/components/navbar/NavbarLayoutFloatingOverlay/NavbarLayoutFloatingOverlay';
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import { ThemeProvider } from "@/providers/themeProvider/ThemeProvider";
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import { Mail, Send } from 'lucide-react';
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import * as THREE from "three";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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import { ChevronDown, Mail, Phone, MapPin } from 'lucide-react';
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export default function Gym3D() {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const [formData, setFormData] = useState({ name: "", email: "", message: "" });
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interface FormData {
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name: string;
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email: string;
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phone: string;
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message: string;
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}
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export default function Gym3DPage() {
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const mountRef = useRef<HTMLDivElement>(null);
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const sceneRef = useRef<THREE.Scene | null>(null);
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const rendererRef = useRef<THREE.WebGLRenderer | null>(null);
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const [formData, setFormData] = useState<FormData>({
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name: '',
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email: '',
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phone: '',
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message: ''
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});
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const [submitted, setSubmitted] = useState(false);
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useEffect(() => {
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const loadThree = async () => {
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if (!canvasRef.current) return;
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if (!mountRef.current) return;
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x0a0a0a);
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scene.fog = new THREE.Fog(0x0a0a0a, 50, 200);
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// Scene setup
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0x0a0a0a);
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sceneRef.current = scene;
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const camera = new THREE.PerspectiveCamera(
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75,
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canvasRef.current.clientWidth / canvasRef.current.clientHeight,
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0.1,
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1000
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// Camera
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const camera = new THREE.PerspectiveCamera(
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75,
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mountRef.current.clientWidth / mountRef.current.clientHeight,
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0.1,
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1000
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);
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camera.position.set(0, 5, 15);
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camera.lookAt(0, 5, 0);
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// Renderer
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(mountRef.current.clientWidth, mountRef.current.clientHeight);
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFShadowShadowMap;
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mountRef.current.appendChild(renderer.domElement);
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rendererRef.current = renderer;
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// Lighting
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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directionalLight.position.set(10, 20, 10);
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directionalLight.castShadow = true;
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directionalLight.shadow.mapSize.width = 2048;
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directionalLight.shadow.mapSize.height = 2048;
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scene.add(directionalLight);
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const pointLight = new THREE.PointLight(0xffff00, 0.5);
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pointLight.position.set(0, 10, 0);
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scene.add(pointLight);
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// Floor
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const floorGeometry = new THREE.PlaneGeometry(50, 50);
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const floorMaterial = new THREE.MeshStandardMaterial({
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color: 0x1a1a1a,
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roughness: 0.8,
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metalness: 0.1
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});
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const floor = new THREE.Mesh(floorGeometry, floorMaterial);
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floor.rotation.x = -Math.PI / 2;
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floor.castShadow = true;
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floor.receiveShadow = true;
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scene.add(floor);
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// Walls
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const wallMaterial = new THREE.MeshStandardMaterial({
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color: 0x2a2a2a,
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roughness: 0.7,
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metalness: 0.05
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});
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// Back wall
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const backWallGeometry = new THREE.BoxGeometry(50, 15, 1);
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const backWall = new THREE.Mesh(backWallGeometry, wallMaterial);
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backWall.position.set(0, 7.5, -25);
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backWall.castShadow = true;
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backWall.receiveShadow = true;
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scene.add(backWall);
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// Side walls
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const sideWallGeometry = new THREE.BoxGeometry(1, 15, 50);
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const leftWall = new THREE.Mesh(sideWallGeometry, wallMaterial);
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leftWall.position.set(-25, 7.5, 0);
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leftWall.castShadow = true;
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leftWall.receiveShadow = true;
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scene.add(leftWall);
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const rightWall = new THREE.Mesh(sideWallGeometry, wallMaterial);
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rightWall.position.set(25, 7.5, 0);
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rightWall.castShadow = true;
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rightWall.receiveShadow = true;
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scene.add(rightWall);
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// Equipment - Barbells/Rack
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const rackGeometry = new THREE.BoxGeometry(8, 2, 0.5);
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const rackMaterial = new THREE.MeshStandardMaterial({
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color: 0x333333,
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roughness: 0.3,
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metalness: 0.8
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});
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const rack = new THREE.Mesh(rackGeometry, rackMaterial);
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rack.position.set(-10, 1, 0);
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rack.castShadow = true;
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rack.receiveShadow = true;
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scene.add(rack);
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// Dumbbells
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for (let i = 0; i < 5; i++) {
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const dumbbell = new THREE.Mesh(
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new THREE.CylinderGeometry(0.3, 0.3, 0.8, 16),
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new THREE.MeshStandardMaterial({
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color: 0xff6600,
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roughness: 0.2,
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metalness: 0.9
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})
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);
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camera.position.set(20, 15, 20);
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dumbbell.position.set(-15 + i * 2, 0.5, -5);
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dumbbell.castShadow = true;
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dumbbell.receiveShadow = true;
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scene.add(dumbbell);
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}
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(canvasRef.current.clientWidth, canvasRef.current.clientHeight);
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renderer.shadowMap.enabled = true;
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canvasRef.current.appendChild(renderer.domElement);
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// Rings (suspension trainer)
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const ringGeometry = new THREE.TorusGeometry(0.3, 0.05, 16, 16);
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const ringMaterial = new THREE.MeshStandardMaterial({
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color: 0xffff00,
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roughness: 0.3,
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metalness: 0.8
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});
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for (let i = 0; i < 2; i++) {
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const ring = new THREE.Mesh(ringGeometry, ringMaterial);
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ring.position.set(-5 + i * 10, 8, -10);
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ring.castShadow = true;
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ring.receiveShadow = true;
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scene.add(ring);
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}
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// Lighting
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const ambientLight = new THREE.AmbientLight(0xffff00, 0.6);
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scene.add(ambientLight);
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// Climbing wall
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const climbingWallGeometry = new THREE.BoxGeometry(8, 10, 0.3);
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const climbingWallMaterial = new THREE.MeshStandardMaterial({
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color: 0x444444,
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roughness: 0.8,
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metalness: 0.1
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});
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const climbingWall = new THREE.Mesh(climbingWallGeometry, climbingWallMaterial);
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climbingWall.position.set(10, 5, -22);
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climbingWall.castShadow = true;
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climbingWall.receiveShadow = true;
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scene.add(climbingWall);
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const directionalLight = new THREE.DirectionalLight(0xffff00, 0.8);
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directionalLight.position.set(30, 30, 20);
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directionalLight.castShadow = true;
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directionalLight.shadow.mapSize.width = 2048;
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directionalLight.shadow.mapSize.height = 2048;
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scene.add(directionalLight);
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// Floor
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const floorGeometry = new THREE.PlaneGeometry(50, 50);
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const floorMaterial = new THREE.MeshStandardMaterial({ color: 0x1a1a1a });
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const floor = new THREE.Mesh(floorGeometry, floorMaterial);
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floor.rotation.x = -Math.PI / 2;
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floor.receiveShadow = true;
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scene.add(floor);
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// Gym Equipment - Barbells
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const barlbellGeometry = new THREE.CylinderGeometry(0.2, 0.2, 2, 16);
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const barMaterial = new THREE.MeshStandardMaterial({ color: 0xffff00, metalness: 0.8, roughness: 0.2 });
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const barbell1 = new THREE.Mesh(barlbellGeometry, barMaterial);
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barbell1.position.set(-10, 1, 0);
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barbell1.rotation.z = Math.PI / 2;
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barbell1.castShadow = true;
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scene.add(barbell1);
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const barbell2 = new THREE.Mesh(barlbellGeometry, barMaterial);
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barbell2.position.set(-5, 1, 0);
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barbell2.rotation.z = Math.PI / 2;
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barbell2.castShadow = true;
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scene.add(barbell2);
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const barbell3 = new THREE.Mesh(barlbellGeometry, barMaterial);
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barbell3.position.set(0, 1, 0);
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barbell3.rotation.z = Math.PI / 2;
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barbell3.castShadow = true;
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scene.add(barbell3);
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// Dumbbells
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const dumbellBallGeometry = new THREE.SphereGeometry(0.3, 16, 16);
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const dumbellMaterial = new THREE.MeshStandardMaterial({ color: 0x1a1a1a, metalness: 0.6 });
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for (let i = 0; i < 6; i++) {
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const dumbbell1 = new THREE.Mesh(dumbellBallGeometry, dumbellMaterial);
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dumbbell1.position.set(-15 + i * 3, 0.5, -5);
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dumbbell1.castShadow = true;
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scene.add(dumbbell1);
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const dumbbell2 = new THREE.Mesh(dumbellBallGeometry, dumbellMaterial);
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dumbbell2.position.set(-15 + i * 3, 0.5, 5);
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dumbbell2.castShadow = true;
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scene.add(dumbbell2);
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}
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// Pull-up Bar / Rig
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const rigFrameGeometry = new THREE.BoxGeometry(15, 0.3, 0.3);
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const rigMaterial = new THREE.MeshStandardMaterial({ color: 0xffff00, metalness: 0.7 });
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const rigBar = new THREE.Mesh(rigFrameGeometry, rigMaterial);
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rigBar.position.set(0, 10, -8);
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rigBar.castShadow = true;
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scene.add(rigBar);
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// Supports for rig
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const supportGeometry = new THREE.CylinderGeometry(0.2, 0.2, 10, 16);
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const support1 = new THREE.Mesh(supportGeometry, rigMaterial);
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support1.position.set(-7, 5, -8);
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support1.castShadow = true;
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scene.add(support1);
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const support2 = new THREE.Mesh(supportGeometry, rigMaterial);
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support2.position.set(7, 5, -8);
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support2.castShadow = true;
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scene.add(support2);
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// Rowing Machine
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const rowingBaseGeometry = new THREE.BoxGeometry(2, 0.5, 1);
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const rowingMaterial = new THREE.MeshStandardMaterial({ color: 0x333333 });
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const rowingBase = new THREE.Mesh(rowingBaseGeometry, rowingMaterial);
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rowingBase.position.set(10, 0.25, 0);
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rowingBase.castShadow = true;
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scene.add(rowingBase);
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const rowingSeatGeometry = new THREE.BoxGeometry(0.5, 1, 0.8);
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const rowingSeat = new THREE.Mesh(rowingSeatGeometry, rowingMaterial);
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rowingSeat.position.set(10, 1.3, 0);
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rowingSeat.castShadow = true;
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scene.add(rowingSeat);
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// Gym Walls
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const wallGeometry = new THREE.BoxGeometry(50, 15, 0.5);
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const wallMaterial = new THREE.MeshStandardMaterial({ color: 0x2a2a2a });
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const backWall = new THREE.Mesh(wallGeometry, wallMaterial);
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backWall.position.set(0, 7.5, -25);
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scene.add(backWall);
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const sideWall = new THREE.Mesh(
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new THREE.BoxGeometry(0.5, 15, 50),
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wallMaterial
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// Hold indicators on climbing wall
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for (let i = 0; i < 6; i++) {
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const hold = new THREE.Mesh(
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new THREE.SphereGeometry(0.3, 16, 16),
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new THREE.MeshStandardMaterial({
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color: 0xff3333,
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roughness: 0.4,
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metalness: 0.6
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})
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);
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sideWall.position.set(-25, 7.5, 0);
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scene.add(sideWall);
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hold.position.set(
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10 - 2 + (i % 3) * 2,
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5 + Math.floor(i / 3) * 3,
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-21.5
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);
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hold.castShadow = true;
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hold.receiveShadow = true;
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scene.add(hold);
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}
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// Controls
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const controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.05;
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controls.autoRotate = true;
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controls.autoRotateSpeed = 2;
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// Treadmill/Cardio station
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const treadmillGeometry = new THREE.BoxGeometry(1.5, 1, 2);
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const treadmillMaterial = new THREE.MeshStandardMaterial({
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color: 0x1a1a1a,
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roughness: 0.6,
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metalness: 0.4
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});
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const treadmill = new THREE.Mesh(treadmillGeometry, treadmillMaterial);
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treadmill.position.set(15, 0.5, 0);
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treadmill.castShadow = true;
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treadmill.receiveShadow = true;
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scene.add(treadmill);
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const animate = () => {
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requestAnimationFrame(animate);
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controls.update();
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renderer.render(scene, camera);
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};
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animate();
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// Animation
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let animationId: number;
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const animate = () => {
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animationId = requestAnimationFrame(animate);
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// Handle resize
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const handleResize = () => {
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if (!canvasRef.current) return;
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const width = canvasRef.current.clientWidth;
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const height = canvasRef.current.clientHeight;
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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renderer.setSize(width, height);
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};
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window.addEventListener("resize", handleResize);
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// Rotate the camera around the scene
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const angle = Date.now() * 0.0001;
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camera.position.x = Math.sin(angle) * 20;
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camera.position.z = Math.cos(angle) * 20;
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camera.lookAt(0, 5, 0);
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return () => {
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window.removeEventListener("resize", handleResize);
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canvasRef.current?.removeChild(renderer.domElement);
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};
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renderer.render(scene, camera);
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};
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animate();
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// Handle resize
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const handleResize = () => {
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if (!mountRef.current) return;
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const width = mountRef.current.clientWidth;
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const height = mountRef.current.clientHeight;
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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renderer.setSize(width, height);
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};
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loadThree();
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window.addEventListener('resize', handleResize);
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return () => {
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window.removeEventListener('resize', handleResize);
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cancelAnimationFrame(animationId);
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mountRef.current?.removeChild(renderer.domElement);
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};
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}, []);
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const handleInputChange = (e: React.ChangeEvent<HTMLInputElement | HTMLTextAreaElement>) => {
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const { name, value } = e.target;
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setFormData(prev => ({
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...prev,
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[name]: value
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}));
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};
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const handleSubmit = (e: React.FormEvent) => {
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e.preventDefault();
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// Handle form submission
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console.log('Form submitted:', formData);
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setSubmitted(true);
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setFormData({ name: "", email: "", message: "" });
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setTimeout(() => setSubmitted(false), 3000);
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setTimeout(() => {
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setSubmitted(false);
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setFormData({ name: '', email: '', phone: '', message: '' });
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}, 3000);
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};
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return (
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@@ -195,112 +268,117 @@ export default function Gym3D() {
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<NavbarLayoutFloatingOverlay
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brandName="Iron Pulse"
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navItems={[
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{ name: "Home", id: "/" },
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{ name: "WOD", id: "wod" },
|
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{ name: "Pricing", id: "pricing" },
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{ name: "Gallery", id: "gallery" },
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{ name: "Testimonials", id: "testimonials" }
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{ name: "Testimonials", id: "testimonials" },
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{ name: "Home", id: "/" }
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]}
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button={{ text: "Start Your Trial", href: "contact" }}
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/>
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</div>
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||||
|
||||
<div className="min-h-screen bg-black py-12 px-4">
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||||
<div className="max-w-7xl mx-auto">
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<div className="text-center mb-12">
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<h1 className="text-5xl md:text-6xl font-bold text-yellow-400 mb-4">Tour Our 3D Gym</h1>
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<p className="text-xl text-gray-300">Explore Iron Pulse's state-of-the-art facility from every angle</p>
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</div>
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<div className="min-h-screen bg-black pt-32">
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{/* 3D Gym Visualization */}
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||||
<div
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ref={mountRef}
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||||
className="w-full h-96 md:h-screen mb-12 rounded-lg overflow-hidden border border-yellow-400/20"
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||||
style={{
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||||
background: 'linear-gradient(to bottom, #0a0a0a, #1a1a1a)'
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||||
}}
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||||
/>
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||||
|
||||
<div className="bg-gradient-to-br from-gray-900 to-black rounded-xl overflow-hidden shadow-2xl mb-12">
|
||||
<canvas
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||||
ref={canvasRef}
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||||
className="w-full"
|
||||
style={{ height: "600px" }}
|
||||
aria-label="3D Gym Tour"
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||||
/>
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||||
</div>
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||||
{/* Contact Form */}
|
||||
<div className="max-w-2xl mx-auto px-6 py-12 mb-12">
|
||||
<div className="bg-gray-900/50 backdrop-blur-sm border border-yellow-400/20 rounded-lg p-8 md:p-12">
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||||
<h2 className="text-4xl md:text-5xl font-bold text-white mb-4">Contact Us</h2>
|
||||
<p className="text-gray-300 mb-8 text-lg">Interested in our 3D gym experience or want to learn more? Get in touch!</p>
|
||||
|
||||
<div className="grid md:grid-cols-2 gap-8 items-start">
|
||||
<div className="bg-gradient-to-br from-yellow-400/10 to-yellow-400/5 border border-yellow-400/30 rounded-xl p-8">
|
||||
<h2 className="text-3xl font-bold text-yellow-400 mb-6">Gym Features</h2>
|
||||
<ul className="space-y-4 text-gray-300">
|
||||
<li className="flex items-start gap-3">
|
||||
<span className="text-yellow-400 font-bold">✓</span>
|
||||
<span>Olympic Barbells & Competition Platforms</span>
|
||||
</li>
|
||||
<li className="flex items-start gap-3">
|
||||
<span className="text-yellow-400 font-bold">✓</span>
|
||||
<span>Complete Gymnastics Rig with Rings & Pull-up Bars</span>
|
||||
</li>
|
||||
<li className="flex items-start gap-3">
|
||||
<span className="text-yellow-400 font-bold">✓</span>
|
||||
<span>Full Set of Competition Dumbbells (5 lbs to 150 lbs)</span>
|
||||
</li>
|
||||
<li className="flex items-start gap-3">
|
||||
<span className="text-yellow-400 font-bold">✓</span>
|
||||
<span>Cardio Equipment: Rowing Machines & Bikes</span>
|
||||
</li>
|
||||
<li className="flex items-start gap-3">
|
||||
<span className="text-yellow-400 font-bold">✓</span>
|
||||
<span>Strength Training: Power Racks & Benches</span>
|
||||
</li>
|
||||
<li className="flex items-start gap-3">
|
||||
<span className="text-yellow-400 font-bold">✓</span>
|
||||
<span>Climate Controlled & Fully Equipped Locker Rooms</span>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
{submitted ? (
|
||||
<div className="bg-green-900/30 border border-green-400 rounded-lg p-6 text-green-300 text-center">
|
||||
<p className="text-xl font-semibold">✓ Thank you for reaching out!</p>
|
||||
<p>We'll get back to you soon.</p>
|
||||
</div>
|
||||
) : (
|
||||
<form onSubmit={handleSubmit} className="space-y-6">
|
||||
<div className="grid md:grid-cols-2 gap-6">
|
||||
<div>
|
||||
<label className="block text-sm font-medium text-gray-300 mb-2">Name</label>
|
||||
<input
|
||||
type="text"
|
||||
name="name"
|
||||
value={formData.name}
|
||||
onChange={handleInputChange}
|
||||
required
|
||||
className="w-full bg-gray-800 border border-yellow-400/20 rounded-lg px-4 py-3 text-white focus:outline-none focus:border-yellow-400 transition"
|
||||
placeholder="Your name"
|
||||
/>
|
||||
</div>
|
||||
<div>
|
||||
<label className="block text-sm font-medium text-gray-300 mb-2">Email</label>
|
||||
<input
|
||||
type="email"
|
||||
name="email"
|
||||
value={formData.email}
|
||||
onChange={handleInputChange}
|
||||
required
|
||||
className="w-full bg-gray-800 border border-yellow-400/20 rounded-lg px-4 py-3 text-white focus:outline-none focus:border-yellow-400 transition"
|
||||
placeholder="your@email.com"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="bg-gradient-to-br from-yellow-400/10 to-yellow-400/5 border border-yellow-400/30 rounded-xl p-8">
|
||||
<h2 className="text-3xl font-bold text-yellow-400 mb-6 flex items-center gap-2">
|
||||
<Mail className="w-8 h-8" />
|
||||
Contact Us
|
||||
</h2>
|
||||
<form onSubmit={handleSubmit} className="space-y-4">
|
||||
<div>
|
||||
<label className="block text-sm font-medium text-gray-300 mb-2">Name</label>
|
||||
<label className="block text-sm font-medium text-gray-300 mb-2">Phone</label>
|
||||
<input
|
||||
type="text"
|
||||
value={formData.name}
|
||||
onChange={(e) => setFormData({ ...formData, name: e.target.value })}
|
||||
className="w-full bg-black/50 border border-yellow-400/30 rounded px-4 py-2 text-white placeholder-gray-500 focus:outline-none focus:border-yellow-400 transition"
|
||||
placeholder="Your name"
|
||||
required
|
||||
/>
|
||||
</div>
|
||||
<div>
|
||||
<label className="block text-sm font-medium text-gray-300 mb-2">Email</label>
|
||||
<input
|
||||
type="email"
|
||||
value={formData.email}
|
||||
onChange={(e) => setFormData({ ...formData, email: e.target.value })}
|
||||
className="w-full bg-black/50 border border-yellow-400/30 rounded px-4 py-2 text-white placeholder-gray-500 focus:outline-none focus:border-yellow-400 transition"
|
||||
placeholder="your@email.com"
|
||||
required
|
||||
type="tel"
|
||||
name="phone"
|
||||
value={formData.phone}
|
||||
onChange={handleInputChange}
|
||||
className="w-full bg-gray-800 border border-yellow-400/20 rounded-lg px-4 py-3 text-white focus:outline-none focus:border-yellow-400 transition"
|
||||
placeholder="+1 (555) 000-0000"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<label className="block text-sm font-medium text-gray-300 mb-2">Message</label>
|
||||
<textarea
|
||||
name="message"
|
||||
value={formData.message}
|
||||
onChange={(e) => setFormData({ ...formData, message: e.target.value })}
|
||||
className="w-full bg-black/50 border border-yellow-400/30 rounded px-4 py-2 text-white placeholder-gray-500 focus:outline-none focus:border-yellow-400 transition resize-none h-24"
|
||||
placeholder="Tell us how we can help you..."
|
||||
onChange={handleInputChange}
|
||||
required
|
||||
rows={5}
|
||||
className="w-full bg-gray-800 border border-yellow-400/20 rounded-lg px-4 py-3 text-white focus:outline-none focus:border-yellow-400 transition resize-none"
|
||||
placeholder="Tell us about your interest..."
|
||||
/>
|
||||
</div>
|
||||
|
||||
<button
|
||||
type="submit"
|
||||
className="w-full bg-yellow-400 hover:bg-yellow-500 text-black font-bold py-3 px-4 rounded transition flex items-center justify-center gap-2"
|
||||
className="w-full bg-yellow-400 hover:bg-yellow-500 text-black font-bold py-3 rounded-lg transition transform hover:scale-105 active:scale-95"
|
||||
>
|
||||
<Send className="w-5 h-5" />
|
||||
Send Message
|
||||
</button>
|
||||
{submitted && (
|
||||
<p className="text-center text-green-400 font-semibold">Message sent successfully! We'll be in touch soon.</p>
|
||||
)}
|
||||
</form>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Contact Info */}
|
||||
<div className="grid md:grid-cols-3 gap-6 mt-12">
|
||||
<div className="text-center">
|
||||
<Phone className="w-8 h-8 text-yellow-400 mx-auto mb-3" />
|
||||
<p className="text-gray-300 font-semibold mb-1">Phone</p>
|
||||
<p className="text-gray-400">+1 (555) 123-4567</p>
|
||||
</div>
|
||||
<div className="text-center">
|
||||
<Mail className="w-8 h-8 text-yellow-400 mx-auto mb-3" />
|
||||
<p className="text-gray-300 font-semibold mb-1">Email</p>
|
||||
<p className="text-gray-400">contact@ironpulse.com</p>
|
||||
</div>
|
||||
<div className="text-center">
|
||||
<MapPin className="w-8 h-8 text-yellow-400 mx-auto mb-3" />
|
||||
<p className="text-gray-300 font-semibold mb-1">Location</p>
|
||||
<p className="text-gray-400">123 Power Ave, Fitness City</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user