Update src/app/gym-3d/page.tsx

This commit is contained in:
2026-03-04 19:08:33 +00:00
parent 957f27d3f4
commit aa174c3fba

View File

@@ -1,10 +1,12 @@
"use client";
import { useEffect, useRef, useState } from 'react';
import React, { useEffect, useRef, useState } from 'react';
import * as THREE from 'three';
import NavbarLayoutFloatingOverlay from '@/components/navbar/NavbarLayoutFloatingOverlay/NavbarLayoutFloatingOverlay';
import { ThemeProvider } from "@/providers/themeProvider/ThemeProvider";
import { ChevronDown, Mail, Phone, MapPin } from 'lucide-react';
import { Zap } from 'lucide-react';
import Input from '@/components/form/Input';
import ButtonElasticEffect from '@/components/button/ButtonElasticEffect/ButtonElasticEffect';
interface FormData {
name: string;
@@ -14,9 +16,7 @@ interface FormData {
}
export default function Gym3DPage() {
const mountRef = useRef<HTMLDivElement>(null);
const sceneRef = useRef<THREE.Scene | null>(null);
const rendererRef = useRef<THREE.WebGLRenderer | null>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
const [formData, setFormData] = useState<FormData>({
name: '',
email: '',
@@ -26,198 +26,247 @@ export default function Gym3DPage() {
const [submitted, setSubmitted] = useState(false);
useEffect(() => {
if (!mountRef.current) return;
if (!canvasRef.current) return;
// Scene setup
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0a0a0a);
sceneRef.current = scene;
// Camera
const camera = new THREE.PerspectiveCamera(
75,
mountRef.current.clientWidth / mountRef.current.clientHeight,
canvasRef.current.clientWidth / canvasRef.current.clientHeight,
0.1,
1000
);
camera.position.set(0, 5, 15);
camera.lookAt(0, 5, 0);
// Renderer
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(mountRef.current.clientWidth, mountRef.current.clientHeight);
const renderer = new THREE.WebGLRenderer({
canvas: canvasRef.current,
antialias: true,
alpha: true,
});
renderer.setSize(canvasRef.current.clientWidth, canvasRef.current.clientHeight);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFShadowMap;
mountRef.current.appendChild(renderer.domElement);
rendererRef.current = renderer;
// Lighting
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
const directionalLight = new THREE.DirectionalLight(0xffff00, 1);
directionalLight.position.set(10, 20, 10);
directionalLight.castShadow = true;
directionalLight.shadow.mapSize.width = 2048;
directionalLight.shadow.mapSize.height = 2048;
scene.add(directionalLight);
const pointLight = new THREE.PointLight(0xffff00, 0.5);
pointLight.position.set(0, 10, 0);
const pointLight = new THREE.PointLight(0xff6b00, 0.8);
pointLight.position.set(-10, 10, -10);
scene.add(pointLight);
// Floor
const floorGeometry = new THREE.PlaneGeometry(50, 50);
// Gym floor
const floorGeometry = new THREE.PlaneGeometry(40, 40);
const floorMaterial = new THREE.MeshStandardMaterial({
color: 0x1a1a1a,
roughness: 0.8,
metalness: 0.1
metalness: 0.1,
});
const floor = new THREE.Mesh(floorGeometry, floorMaterial);
floor.rotation.x = -Math.PI / 2;
floor.castShadow = true;
floor.receiveShadow = true;
scene.add(floor);
// Walls
const wallMaterial = new THREE.MeshStandardMaterial({
color: 0x2a2a2a,
roughness: 0.7,
metalness: 0.05
color: 0x1a1a1a,
roughness: 0.9,
});
// Back wall
const backWallGeometry = new THREE.BoxGeometry(50, 15, 1);
const backWallGeometry = new THREE.PlaneGeometry(40, 20);
const backWall = new THREE.Mesh(backWallGeometry, wallMaterial);
backWall.position.set(0, 7.5, -25);
backWall.castShadow = true;
backWall.position.z = -20;
backWall.position.y = 10;
backWall.receiveShadow = true;
scene.add(backWall);
// Side walls
const sideWallGeometry = new THREE.BoxGeometry(1, 15, 50);
const leftWall = new THREE.Mesh(sideWallGeometry, wallMaterial);
leftWall.position.set(-25, 7.5, 0);
leftWall.castShadow = true;
const leftWallGeometry = new THREE.PlaneGeometry(40, 20);
const leftWall = new THREE.Mesh(leftWallGeometry, wallMaterial);
leftWall.rotation.y = Math.PI / 2;
leftWall.position.x = -20;
leftWall.position.y = 10;
leftWall.receiveShadow = true;
scene.add(leftWall);
const rightWall = new THREE.Mesh(sideWallGeometry, wallMaterial);
rightWall.position.set(25, 7.5, 0);
rightWall.castShadow = true;
rightWall.receiveShadow = true;
scene.add(rightWall);
// Power racks
const createPowerRack = (x: number, z: number) => {
const rackGroup = new THREE.Group();
const tubeMaterial = new THREE.MeshStandardMaterial({
color: 0x333333,
metalness: 0.7,
roughness: 0.3,
});
// Equipment - Barbells/Rack
const rackGeometry = new THREE.BoxGeometry(8, 2, 0.5);
const rackMaterial = new THREE.MeshStandardMaterial({
color: 0x333333,
roughness: 0.3,
metalness: 0.8
});
const rack = new THREE.Mesh(rackGeometry, rackMaterial);
rack.position.set(-10, 1, 0);
rack.castShadow = true;
rack.receiveShadow = true;
scene.add(rack);
// Vertical posts
const postGeometry = new THREE.BoxGeometry(0.1, 3, 0.1);
for (let i = 0; i < 4; i++) {
const post = new THREE.Mesh(postGeometry, tubeMaterial);
const offsetX = i % 2 === 0 ? -0.5 : 0.5;
const offsetZ = i < 2 ? -0.5 : 0.5;
post.position.set(offsetX, 1.5, offsetZ);
post.castShadow = true;
post.receiveShadow = true;
rackGroup.add(post);
}
// Horizontal bars
const barGeometry = new THREE.BoxGeometry(1.2, 0.08, 1.2);
const bar = new THREE.Mesh(barGeometry, tubeMaterial);
bar.position.y = 2.5;
bar.castShadow = true;
bar.receiveShadow = true;
rackGroup.add(bar);
rackGroup.position.set(x, 0, z);
return rackGroup;
};
scene.add(createPowerRack(-8, -5));
scene.add(createPowerRack(8, -5));
scene.add(createPowerRack(-8, 5));
scene.add(createPowerRack(8, 5));
// Dumbbells
for (let i = 0; i < 5; i++) {
const dumbbell = new THREE.Mesh(
new THREE.CylinderGeometry(0.3, 0.3, 0.8, 16),
new THREE.MeshStandardMaterial({
color: 0xff6600,
roughness: 0.2,
metalness: 0.9
})
);
dumbbell.position.set(-15 + i * 2, 0.5, -5);
dumbbell.castShadow = true;
dumbbell.receiveShadow = true;
scene.add(dumbbell);
}
const createDumbbell = (x: number, z: number) => {
const group = new THREE.Group();
const handleMaterial = new THREE.MeshStandardMaterial({
color: 0xffff00,
metalness: 0.8,
roughness: 0.2,
});
const handle = new THREE.Mesh(new THREE.CylinderGeometry(0.05, 0.05, 0.3), handleMaterial);
handle.castShadow = true;
handle.receiveShadow = true;
group.add(handle);
// Rings (suspension trainer)
const ringGeometry = new THREE.TorusGeometry(0.3, 0.05, 16, 16);
const ringMaterial = new THREE.MeshStandardMaterial({
color: 0xffff00,
roughness: 0.3,
metalness: 0.8
});
for (let i = 0; i < 2; i++) {
const ring = new THREE.Mesh(ringGeometry, ringMaterial);
ring.position.set(-5 + i * 10, 8, -10);
ring.castShadow = true;
ring.receiveShadow = true;
scene.add(ring);
}
const weightMaterial = new THREE.MeshStandardMaterial({
color: 0xff6b00,
metalness: 0.9,
roughness: 0.1,
});
const weight1 = new THREE.Mesh(new THREE.SphereGeometry(0.15, 16, 16), weightMaterial);
weight1.position.z = 0.2;
weight1.castShadow = true;
weight1.receiveShadow = true;
group.add(weight1);
// Climbing wall
const climbingWallGeometry = new THREE.BoxGeometry(8, 10, 0.3);
const climbingWallMaterial = new THREE.MeshStandardMaterial({
color: 0x444444,
roughness: 0.8,
metalness: 0.1
});
const climbingWall = new THREE.Mesh(climbingWallGeometry, climbingWallMaterial);
climbingWall.position.set(10, 5, -22);
climbingWall.castShadow = true;
climbingWall.receiveShadow = true;
scene.add(climbingWall);
const weight2 = new THREE.Mesh(new THREE.SphereGeometry(0.15, 16, 16), weightMaterial);
weight2.position.z = -0.2;
weight2.castShadow = true;
weight2.receiveShadow = true;
group.add(weight2);
// Hold indicators on climbing wall
for (let i = 0; i < 6; i++) {
const hold = new THREE.Mesh(
new THREE.SphereGeometry(0.3, 16, 16),
new THREE.MeshStandardMaterial({
color: 0xff3333,
roughness: 0.4,
metalness: 0.6
})
);
hold.position.set(
10 - 2 + (i % 3) * 2,
5 + Math.floor(i / 3) * 3,
-21.5
);
hold.castShadow = true;
hold.receiveShadow = true;
scene.add(hold);
}
group.position.set(x, 0.5, z);
return group;
};
// Treadmill/Cardio station
const treadmillGeometry = new THREE.BoxGeometry(1.5, 1, 2);
const treadmillMaterial = new THREE.MeshStandardMaterial({
color: 0x1a1a1a,
roughness: 0.6,
metalness: 0.4
});
const treadmill = new THREE.Mesh(treadmillGeometry, treadmillMaterial);
treadmill.position.set(15, 0.5, 0);
treadmill.castShadow = true;
treadmill.receiveShadow = true;
scene.add(treadmill);
scene.add(createDumbbell(-12, 0));
scene.add(createDumbbell(-10, 0));
scene.add(createDumbbell(10, 0));
scene.add(createDumbbell(12, 0));
// Barbells on stands
const createBarbell = (x: number, z: number) => {
const group = new THREE.Group();
const barMaterial = new THREE.MeshStandardMaterial({
color: 0xffff00,
metalness: 0.9,
roughness: 0.1,
});
const bar = new THREE.Mesh(new THREE.CylinderGeometry(0.08, 0.08, 2), barMaterial);
bar.rotation.z = Math.PI / 2;
bar.castShadow = true;
bar.receiveShadow = true;
group.add(bar);
const plateMaterial = new THREE.MeshStandardMaterial({
color: 0xff0000,
metalness: 0.7,
roughness: 0.3,
});
for (let i = 0; i < 4; i++) {
const plate = new THREE.Mesh(new THREE.CylinderGeometry(0.35, 0.35, 0.05), plateMaterial);
plate.position.z = (i - 1.5) * 0.2;
plate.rotation.z = Math.PI / 2;
plate.castShadow = true;
plate.receiveShadow = true;
group.add(plate);
}
group.position.set(x, 1, z);
return group;
};
scene.add(createBarbell(0, -8));
scene.add(createBarbell(0, 8));
// Rowing machines
const createRowingMachine = (x: number, z: number) => {
const group = new THREE.Group();
const frameMaterial = new THREE.MeshStandardMaterial({
color: 0x333333,
metalness: 0.6,
roughness: 0.4,
});
const base = new THREE.Mesh(new THREE.BoxGeometry(0.8, 0.2, 2), frameMaterial);
base.castShadow = true;
base.receiveShadow = true;
group.add(base);
const seat = new THREE.Mesh(new THREE.BoxGeometry(0.6, 0.3, 0.4), frameMaterial);
seat.position.set(0, 0.5, -0.3);
seat.castShadow = true;
seat.receiveShadow = true;
group.add(seat);
const handle = new THREE.Mesh(new THREE.BoxGeometry(0.6, 0.1, 0.1), frameMaterial);
handle.position.set(0, 0.7, 0.6);
handle.castShadow = true;
handle.receiveShadow = true;
group.add(handle);
group.position.set(x, 0, z);
return group;
};
scene.add(createRowingMachine(-5, 12));
scene.add(createRowingMachine(5, 12));
// Animation
let animationId: number;
let animationFrameId: number;
const animate = () => {
animationId = requestAnimationFrame(animate);
animationFrameId = requestAnimationFrame(animate);
// Rotate the camera around the scene
const angle = Date.now() * 0.0001;
camera.position.x = Math.sin(angle) * 20;
camera.position.z = Math.cos(angle) * 20;
camera.lookAt(0, 5, 0);
// Rotate scene slightly
scene.rotation.y += 0.0003;
renderer.render(scene, camera);
};
animate();
// Handle resize
// Handle window resize
const handleResize = () => {
if (!mountRef.current) return;
const width = mountRef.current.clientWidth;
const height = mountRef.current.clientHeight;
if (!canvasRef.current) return;
const width = canvasRef.current.clientWidth;
const height = canvasRef.current.clientHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
@@ -227,28 +276,24 @@ export default function Gym3DPage() {
return () => {
window.removeEventListener('resize', handleResize);
cancelAnimationFrame(animationId);
mountRef.current?.removeChild(renderer.domElement);
cancelAnimationFrame(animationFrameId);
renderer.dispose();
};
}, []);
const handleInputChange = (e: React.ChangeEvent<HTMLInputElement | HTMLTextAreaElement>) => {
const { name, value } = e.target;
const handleInputChange = (field: keyof FormData, value: string) => {
setFormData(prev => ({
...prev,
[name]: value
[field]: value
}));
};
const handleSubmit = (e: React.FormEvent) => {
e.preventDefault();
// Handle form submission
console.log('Form submitted:', formData);
setSubmitted(true);
setTimeout(() => {
setSubmitted(false);
setFormData({ name: '', email: '', phone: '', message: '' });
}, 3000);
setFormData({ name: '', email: '', phone: '', message: '' });
setTimeout(() => setSubmitted(false), 3000);
};
return (
@@ -272,114 +317,105 @@ export default function Gym3DPage() {
{ name: "Pricing", id: "pricing" },
{ name: "Gallery", id: "gallery" },
{ name: "Testimonials", id: "testimonials" },
{ name: "Home", id: "/" }
{ name: "3D Gym", id: "gym-3d" },
{ name: "Contact", id: "contact" }
]}
button={{ text: "Start Your Trial", href: "contact" }}
/>
</div>
<div className="min-h-screen bg-black pt-32">
{/* 3D Gym Visualization */}
<div
ref={mountRef}
className="w-full h-96 md:h-screen mb-12 rounded-lg overflow-hidden border border-yellow-400/20"
style={{
background: 'linear-gradient(to bottom, #0a0a0a, #1a1a1a)'
}}
/>
<div className="min-h-screen bg-background pt-32">
{/* 3D Gym Viewer */}
<div id="gym-3d" data-section="gym-3d" className="w-full px-4 md:px-8 py-12">
<div className="max-w-6xl mx-auto">
<div className="mb-8 text-center">
<h1 className="text-5xl md:text-6xl font-bold mb-4 text-foreground">Tour Our 3D Gym</h1>
<p className="text-xl text-foreground/80 mb-2">Explore Iron Pulse's state-of-the-art facility</p>
<p className="text-sm text-foreground/60">Use your mouse to rotate and explore. Scroll to zoom.</p>
</div>
<div className="rounded-2xl overflow-hidden shadow-2xl bg-card border border-accent/20 mb-12">
<canvas
ref={canvasRef}
className="w-full h-96 md:h-[600px] block"
/>
</div>
</div>
</div>
{/* Contact Form */}
<div className="max-w-2xl mx-auto px-6 py-12 mb-12">
<div className="bg-gray-900/50 backdrop-blur-sm border border-yellow-400/20 rounded-lg p-8 md:p-12">
<h2 className="text-4xl md:text-5xl font-bold text-white mb-4">Contact Us</h2>
<p className="text-gray-300 mb-8 text-lg">Interested in our 3D gym experience or want to learn more? Get in touch!</p>
<div id="contact" data-section="contact" className="w-full px-4 md:px-8 py-12 bg-card/50">
<div className="max-w-2xl mx-auto">
<div className="mb-8 text-center">
<h2 className="text-4xl md:text-5xl font-bold mb-4 text-foreground flex items-center justify-center gap-2">
<Zap className="w-8 h-8 text-primary-cta" />
Contattaci
</h2>
<p className="text-lg text-foreground/80">Siamo pronti a rispondere a tutte le tue domande sulla nostra palestra 3D e i nostri servizi</p>
</div>
{submitted ? (
<div className="bg-green-900/30 border border-green-400 rounded-lg p-6 text-green-300 text-center">
<p className="text-xl font-semibold"> Thank you for reaching out!</p>
<p>We'll get back to you soon.</p>
<form onSubmit={handleSubmit} className="space-y-6 bg-background/50 p-8 rounded-xl border border-accent/20">
<div>
<label className="block text-sm font-medium text-foreground mb-2">Nome</label>
<Input
value={formData.name}
onChange={(value) => handleInputChange('name', value)}
type="text"
placeholder="Il tuo nome"
required
className="w-full"
/>
</div>
) : (
<form onSubmit={handleSubmit} className="space-y-6">
<div className="grid md:grid-cols-2 gap-6">
<div>
<label className="block text-sm font-medium text-gray-300 mb-2">Name</label>
<input
type="text"
name="name"
value={formData.name}
onChange={handleInputChange}
required
className="w-full bg-gray-800 border border-yellow-400/20 rounded-lg px-4 py-3 text-white focus:outline-none focus:border-yellow-400 transition"
placeholder="Your name"
/>
</div>
<div>
<label className="block text-sm font-medium text-gray-300 mb-2">Email</label>
<input
type="email"
name="email"
value={formData.email}
onChange={handleInputChange}
required
className="w-full bg-gray-800 border border-yellow-400/20 rounded-lg px-4 py-3 text-white focus:outline-none focus:border-yellow-400 transition"
placeholder="your@email.com"
/>
</div>
</div>
<div>
<label className="block text-sm font-medium text-gray-300 mb-2">Phone</label>
<input
type="tel"
name="phone"
value={formData.phone}
onChange={handleInputChange}
className="w-full bg-gray-800 border border-yellow-400/20 rounded-lg px-4 py-3 text-white focus:outline-none focus:border-yellow-400 transition"
placeholder="+1 (555) 000-0000"
/>
</div>
<div>
<label className="block text-sm font-medium text-foreground mb-2">Email</label>
<Input
value={formData.email}
onChange={(value) => handleInputChange('email', value)}
type="email"
placeholder="La tua email"
required
className="w-full"
/>
</div>
<div>
<label className="block text-sm font-medium text-gray-300 mb-2">Message</label>
<textarea
name="message"
value={formData.message}
onChange={handleInputChange}
required
rows={5}
className="w-full bg-gray-800 border border-yellow-400/20 rounded-lg px-4 py-3 text-white focus:outline-none focus:border-yellow-400 transition resize-none"
placeholder="Tell us about your interest..."
/>
</div>
<div>
<label className="block text-sm font-medium text-foreground mb-2">Telefono</label>
<Input
value={formData.phone}
onChange={(value) => handleInputChange('phone', value)}
type="tel"
placeholder="Il tuo numero di telefono"
className="w-full"
/>
</div>
<button
<div>
<label className="block text-sm font-medium text-foreground mb-2">Messaggio</label>
<textarea
value={formData.message}
onChange={(e) => handleInputChange('message', e.target.value)}
placeholder="Scrivi il tuo messaggio..."
rows={5}
className="w-full px-4 py-3 bg-secondary-cta text-foreground placeholder:text-foreground/50 rounded-lg border border-accent/20 focus:outline-none focus:border-primary-cta focus:ring-2 focus:ring-primary-cta/20 transition-all"
/>
</div>
<div className="flex gap-4">
<ButtonElasticEffect
text={submitted ? "✓ Inviato!" : "Invia Messaggio"}
type="submit"
className="w-full bg-yellow-400 hover:bg-yellow-500 text-black font-bold py-3 rounded-lg transition transform hover:scale-105 active:scale-95"
>
Send Message
</button>
</form>
)}
</div>
className="flex-1 py-3"
disabled={submitted}
/>
</div>
{/* Contact Info */}
<div className="grid md:grid-cols-3 gap-6 mt-12">
<div className="text-center">
<Phone className="w-8 h-8 text-yellow-400 mx-auto mb-3" />
<p className="text-gray-300 font-semibold mb-1">Phone</p>
<p className="text-gray-400">+1 (555) 123-4567</p>
</div>
<div className="text-center">
<Mail className="w-8 h-8 text-yellow-400 mx-auto mb-3" />
<p className="text-gray-300 font-semibold mb-1">Email</p>
<p className="text-gray-400">contact@ironpulse.com</p>
</div>
<div className="text-center">
<MapPin className="w-8 h-8 text-yellow-400 mx-auto mb-3" />
<p className="text-gray-300 font-semibold mb-1">Location</p>
<p className="text-gray-400">123 Power Ave, Fitness City</p>
</div>
{submitted && (
<div className="p-4 bg-primary-cta/10 border border-primary-cta text-foreground rounded-lg text-center">
Grazie! Abbiamo ricevuto il tuo messaggio. Ti contatteremo presto.
</div>
)}
</form>
</div>
</div>
</div>