Add src/app/gym-3d/page.tsx

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2026-03-04 19:10:09 +00:00
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"use client";
import React, { useEffect, useRef, useState } from 'react';
import * as THREE from 'three';
import NavbarLayoutFloatingOverlay from '@/components/navbar/NavbarLayoutFloatingOverlay/NavbarLayoutFloatingOverlay';
import { ThemeProvider } from "@/providers/themeProvider/ThemeProvider";
import { Zap } from 'lucide-react';
import Input from '@/components/form/Input';
import ButtonElasticEffect from '@/components/button/ButtonElasticEffect/ButtonElasticEffect';
interface FormData {
name: string;
email: string;
phone: string;
message: string;
}
export default function Gym3DPage() {
const canvasRef = useRef<HTMLCanvasElement>(null);
const [formData, setFormData] = useState<FormData>({
name: '',
email: '',
phone: '',
message: ''
});
const [submitted, setSubmitted] = useState(false);
useEffect(() => {
if (!canvasRef.current) return;
// Scene setup
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x0a0a0a);
const camera = new THREE.PerspectiveCamera(
75,
canvasRef.current.clientWidth / canvasRef.current.clientHeight,
0.1,
1000
);
camera.position.set(0, 5, 15);
const renderer = new THREE.WebGLRenderer({
canvas: canvasRef.current,
antialias: true,
alpha: true,
});
renderer.setSize(canvasRef.current.clientWidth, canvasRef.current.clientHeight);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.shadowMap.enabled = true;
// Lighting
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffff00, 1);
directionalLight.position.set(10, 20, 10);
directionalLight.castShadow = true;
directionalLight.shadow.mapSize.width = 2048;
directionalLight.shadow.mapSize.height = 2048;
scene.add(directionalLight);
const pointLight = new THREE.PointLight(0xff6b00, 0.8);
pointLight.position.set(-10, 10, -10);
scene.add(pointLight);
// Gym floor
const floorGeometry = new THREE.PlaneGeometry(40, 40);
const floorMaterial = new THREE.MeshStandardMaterial({
color: 0x1a1a1a,
roughness: 0.8,
metalness: 0.1,
});
const floor = new THREE.Mesh(floorGeometry, floorMaterial);
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add(floor);
// Walls
const wallMaterial = new THREE.MeshStandardMaterial({
color: 0x1a1a1a,
roughness: 0.9,
});
const backWallGeometry = new THREE.PlaneGeometry(40, 20);
const backWall = new THREE.Mesh(backWallGeometry, wallMaterial);
backWall.position.z = -20;
backWall.position.y = 10;
backWall.receiveShadow = true;
scene.add(backWall);
const leftWallGeometry = new THREE.PlaneGeometry(40, 20);
const leftWall = new THREE.Mesh(leftWallGeometry, wallMaterial);
leftWall.rotation.y = Math.PI / 2;
leftWall.position.x = -20;
leftWall.position.y = 10;
leftWall.receiveShadow = true;
scene.add(leftWall);
// Power racks
const createPowerRack = (x: number, z: number) => {
const rackGroup = new THREE.Group();
const tubeMaterial = new THREE.MeshStandardMaterial({
color: 0x333333,
metalness: 0.7,
roughness: 0.3,
});
// Vertical posts
const postGeometry = new THREE.BoxGeometry(0.1, 3, 0.1);
for (let i = 0; i < 4; i++) {
const post = new THREE.Mesh(postGeometry, tubeMaterial);
const offsetX = i % 2 === 0 ? -0.5 : 0.5;
const offsetZ = i < 2 ? -0.5 : 0.5;
post.position.set(offsetX, 1.5, offsetZ);
post.castShadow = true;
post.receiveShadow = true;
rackGroup.add(post);
}
// Horizontal bars
const barGeometry = new THREE.BoxGeometry(1.2, 0.08, 1.2);
const bar = new THREE.Mesh(barGeometry, tubeMaterial);
bar.position.y = 2.5;
bar.castShadow = true;
bar.receiveShadow = true;
rackGroup.add(bar);
rackGroup.position.set(x, 0, z);
return rackGroup;
};
scene.add(createPowerRack(-8, -5));
scene.add(createPowerRack(8, -5));
scene.add(createPowerRack(-8, 5));
scene.add(createPowerRack(8, 5));
// Dumbbells
const createDumbbell = (x: number, z: number) => {
const group = new THREE.Group();
const handleMaterial = new THREE.MeshStandardMaterial({
color: 0xffff00,
metalness: 0.8,
roughness: 0.2,
});
const handle = new THREE.Mesh(new THREE.CylinderGeometry(0.05, 0.05, 0.3), handleMaterial);
handle.castShadow = true;
handle.receiveShadow = true;
group.add(handle);
const weightMaterial = new THREE.MeshStandardMaterial({
color: 0xff6b00,
metalness: 0.9,
roughness: 0.1,
});
const weight1 = new THREE.Mesh(new THREE.SphereGeometry(0.15, 16, 16), weightMaterial);
weight1.position.z = 0.2;
weight1.castShadow = true;
weight1.receiveShadow = true;
group.add(weight1);
const weight2 = new THREE.Mesh(new THREE.SphereGeometry(0.15, 16, 16), weightMaterial);
weight2.position.z = -0.2;
weight2.castShadow = true;
weight2.receiveShadow = true;
group.add(weight2);
group.position.set(x, 0.5, z);
return group;
};
scene.add(createDumbbell(-12, 0));
scene.add(createDumbbell(-10, 0));
scene.add(createDumbbell(10, 0));
scene.add(createDumbbell(12, 0));
// Barbells on stands
const createBarbell = (x: number, z: number) => {
const group = new THREE.Group();
const barMaterial = new THREE.MeshStandardMaterial({
color: 0xffff00,
metalness: 0.9,
roughness: 0.1,
});
const bar = new THREE.Mesh(new THREE.CylinderGeometry(0.08, 0.08, 2), barMaterial);
bar.rotation.z = Math.PI / 2;
bar.castShadow = true;
bar.receiveShadow = true;
group.add(bar);
const plateMaterial = new THREE.MeshStandardMaterial({
color: 0xff0000,
metalness: 0.7,
roughness: 0.3,
});
for (let i = 0; i < 4; i++) {
const plate = new THREE.Mesh(new THREE.CylinderGeometry(0.35, 0.35, 0.05), plateMaterial);
plate.position.z = (i - 1.5) * 0.2;
plate.rotation.z = Math.PI / 2;
plate.castShadow = true;
plate.receiveShadow = true;
group.add(plate);
}
group.position.set(x, 1, z);
return group;
};
scene.add(createBarbell(0, -8));
scene.add(createBarbell(0, 8));
// Rowing machines
const createRowingMachine = (x: number, z: number) => {
const group = new THREE.Group();
const frameMaterial = new THREE.MeshStandardMaterial({
color: 0x333333,
metalness: 0.6,
roughness: 0.4,
});
const base = new THREE.Mesh(new THREE.BoxGeometry(0.8, 0.2, 2), frameMaterial);
base.castShadow = true;
base.receiveShadow = true;
group.add(base);
const seat = new THREE.Mesh(new THREE.BoxGeometry(0.6, 0.3, 0.4), frameMaterial);
seat.position.set(0, 0.5, -0.3);
seat.castShadow = true;
seat.receiveShadow = true;
group.add(seat);
const handle = new THREE.Mesh(new THREE.BoxGeometry(0.6, 0.1, 0.1), frameMaterial);
handle.position.set(0, 0.7, 0.6);
handle.castShadow = true;
handle.receiveShadow = true;
group.add(handle);
group.position.set(x, 0, z);
return group;
};
scene.add(createRowingMachine(-5, 12));
scene.add(createRowingMachine(5, 12));
// Animation
let animationFrameId: number;
const animate = () => {
animationFrameId = requestAnimationFrame(animate);
// Rotate scene slightly
scene.rotation.y += 0.0003;
renderer.render(scene, camera);
};
animate();
// Handle window resize
const handleResize = () => {
if (!canvasRef.current) return;
const width = canvasRef.current.clientWidth;
const height = canvasRef.current.clientHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
};
window.addEventListener('resize', handleResize);
return () => {
window.removeEventListener('resize', handleResize);
cancelAnimationFrame(animationFrameId);
renderer.dispose();
};
}, []);
const handleInputChange = (field: keyof FormData, value: string) => {
setFormData(prev => ({
...prev,
[field]: value
}));
};
const handleSubmit = (e: React.FormEvent) => {
e.preventDefault();
console.log('Form submitted:', formData);
setSubmitted(true);
setFormData({ name: '', email: '', phone: '', message: '' });
setTimeout(() => setSubmitted(false), 3000);
};
return (
<ThemeProvider
defaultButtonVariant="text-shift"
defaultTextAnimation="reveal-blur"
borderRadius="pill"
contentWidth="medium"
sizing="largeSmallSizeMediumTitles"
background="circleGradient"
cardStyle="gradient-bordered"
primaryButtonStyle="primary-glow"
secondaryButtonStyle="radial-glow"
headingFontWeight="normal"
>
<div id="nav" data-section="nav">
<NavbarLayoutFloatingOverlay
brandName="Iron Pulse"
navItems={[
{ name: "WOD", id: "wod" },
{ name: "Pricing", id: "pricing" },
{ name: "Gallery", id: "gallery" },
{ name: "Testimonials", id: "testimonials" },
{ name: "3D Gym", id: "gym-3d" },
{ name: "Contact", id: "contact" }
]}
button={{ text: "Start Your Trial", href: "contact" }}
/>
</div>
<div className="min-h-screen bg-background pt-32">
{/* 3D Gym Viewer */}
<div id="gym-3d" data-section="gym-3d" className="w-full px-4 md:px-8 py-12">
<div className="max-w-6xl mx-auto">
<div className="mb-8 text-center">
<h1 className="text-5xl md:text-6xl font-bold mb-4 text-foreground">Tour Our 3D Gym</h1>
<p className="text-xl text-foreground/80 mb-2">Explore Iron Pulse's state-of-the-art facility</p>
<p className="text-sm text-foreground/60">Use your mouse to rotate and explore. Scroll to zoom.</p>
</div>
<div className="rounded-2xl overflow-hidden shadow-2xl bg-card border border-accent/20 mb-12">
<canvas
ref={canvasRef}
className="w-full h-96 md:h-[600px] block"
/>
</div>
</div>
</div>
{/* Contact Form */}
<div id="contact" data-section="contact" className="w-full px-4 md:px-8 py-12 bg-card/50">
<div className="max-w-2xl mx-auto">
<div className="mb-8 text-center">
<h2 className="text-4xl md:text-5xl font-bold mb-4 text-foreground flex items-center justify-center gap-2">
<Zap className="w-8 h-8 text-primary-cta" />
Contattaci
</h2>
<p className="text-lg text-foreground/80">Siamo pronti a rispondere a tutte le tue domande sulla nostra palestra 3D e i nostri servizi</p>
</div>
<form onSubmit={handleSubmit} className="space-y-6 bg-background/50 p-8 rounded-xl border border-accent/20">
<div>
<label className="block text-sm font-medium text-foreground mb-2">Nome</label>
<Input
value={formData.name}
onChange={(value) => handleInputChange('name', value)}
type="text"
placeholder="Il tuo nome"
required
className="w-full"
/>
</div>
<div>
<label className="block text-sm font-medium text-foreground mb-2">Email</label>
<Input
value={formData.email}
onChange={(value) => handleInputChange('email', value)}
type="email"
placeholder="La tua email"
required
className="w-full"
/>
</div>
<div>
<label className="block text-sm font-medium text-foreground mb-2">Telefono</label>
<Input
value={formData.phone}
onChange={(value) => handleInputChange('phone', value)}
type="tel"
placeholder="Il tuo numero di telefono"
className="w-full"
/>
</div>
<div>
<label className="block text-sm font-medium text-foreground mb-2">Messaggio</label>
<textarea
value={formData.message}
onChange={(e) => handleInputChange('message', e.target.value)}
placeholder="Scrivi il tuo messaggio..."
rows={5}
className="w-full px-4 py-3 bg-secondary-cta text-foreground placeholder:text-foreground/50 rounded-lg border border-accent/20 focus:outline-none focus:border-primary-cta focus:ring-2 focus:ring-primary-cta/20 transition-all"
/>
</div>
<div className="flex gap-4">
<ButtonElasticEffect
text={submitted ? "✓ Inviato!" : "Invia Messaggio"}
type="submit"
className="flex-1 py-3"
disabled={submitted}
/>
</div>
{submitted && (
<div className="p-4 bg-primary-cta/10 border border-primary-cta text-foreground rounded-lg text-center">
Grazie! Abbiamo ricevuto il tuo messaggio. Ti contatteremo presto.
</div>
)}
</form>
</div>
</div>
</div>
</ThemeProvider>
);
}